We want to extend a heartfelt thank you to all our players who participated in the closed beta and provided invaluable feedback. Your insights and experiences have been instrumental in shaping the future of our game. We appreciate your time and dedication, and we're excited to share the latest developments and improvements made based on your suggestions. Please note that our work is ongoing, and we will continue to keep you updated with the latest changes and enhancements. Your contributions are crucial in helping us refine the gameplay experience, and we look forward to evolving further with your support. Thank you for being an essential part of our journey!
Bug Fixes
- Fixed various command errors related to animal husbandry.
- Fixed character stats showing irrelevant notifications in the upper notification area.
- Corrected the delay and drift in ship headings responding to the camera.
- Addressed the issue of the game being too dark at night outside villages and cities by making significant atmospheric adjustments.
- Corrected an issue where sometimes players would remain stuck on the loading screen.
- Investigated feedback regarding skill stones disappearing after logging out and back in.
- Investigated skill cooldown errors when re-entering the game from the main menu.
- Fixed synchronization of sea waves.
- Corrected the tutorial mode where the running sound would change to a rain running sound due to outside rain.
- Fixed character footstep sounds not being synchronized during slow running.
- Lowered the volume of footstep sounds based on player feedback.
- Resolved an issue where build objects would sometimes appear on the world map in build mode.
- Addressed the issue where HP regeneration of mobs was too high.
- Investigated an issue where items in the inventory would not stack even if there was space available.
- Disabled E-F commands in AIM mode due to visual glitches.
- Fixed an issue with the skill trail effect rarely remaining visible after combat.
- Corrected the bug where creatures could drop loot at distant locations.
- Fixed some basic windows that couldn’t be closed with the ESC command, allowing them to be closed now.
- Resolved an issue where consumable items like potions and food would not update in the skill bar in real-time.
- Corrected an issue with the shortcut change not updating the skill bar shortcut keys.
- Addressed the issue where some items would appear red even if their level was below the character's level.
- Fixed the sea surface over-brightening when underwater.
- Fixed NPCs sometimes ignoring players.
- Resolved potential errors where some players couldn’t open their inventory.
- Fixed visual glitches in cinematic scenes where voiceovers would sometimes continue after the scene had ended.
- Resolved the issue of aggressive creatures sometimes ignoring players.
- Fixed the issue of monsters going underground in steep areas.
- Corrected the issue where teleport effects would sometimes get stuck.
- Fixed the issue with "Failed Mesh" error spamming the debug tool.
- Resolved issues where Casper character inventory couldn’t be opened.
UI/HUD Updates
- Added the ability to stack items in the inventory when the inventory is full.
- Worldmap mouse movements have been accelerated.
- Updated the game to allow players to cancel a mount summoning if a teleport command is issued simultaneously.
- Added stone indicators to the mini-map for the Stone Battle in Arena Warfare.
- Included a confirmation window for deleting mail.
- Enhanced the announcement system to draw more attention to important messages.
- Improved the visibility and effect of the environment, such as the synchronization of sea waves and atmospheric changes.
- Added visual effects to weapons based on their tier: Blue, Purple, Orange, and Red.
- Introduced new visual effects to indicate which team a player is in during Arena battles.
- Added labels and clan points to Worldmap.
- Enabled labels to be added and followed on the Worldmap and compass, with permissions for clan officers.
- Implemented a tagging system for parties on the Worldmap.
- Added visual improvements to make build objects transparent during placement.
- Updated postal system with date display, 10-day waiting limit, and sorting options.
- Fixed minimap notification issues for postal notifications.
- Added visual warnings for leaving safe zones near harbors for ships.
- Added safe zones where ships can’t damage each other near harbors.
- Added a feature where basic UI settings, like mini-map settings and skill bar configurations, are saved after logging out.
Performance Optimizations
- Reduced the calculation load for heavy effects like SSR to lighten the GPU load.
- Disabled the compression of mobs and NPCs to reduce FPS drops, resulting in a slight increase in game size.
- Reduced the poly count of all mobs and hunter mobs to improve performance, with significant reductions in texture sizes to prevent FPS drops.
- Weakened the calculation power of HBAO effects for the GPU.
- A performance improvement has been applied to the sea by using fake water to hide water at certain heights.
- Disabled resource compression for all mobs and NPCs to improve FPS performance.
- Enhanced optimization efforts for dense NPC populations.
- Improved server performance by disabling respawn processes when creatures collide with obstacles.
- Made adjustments to wind direction and intensity for smoother transitions across systems like ships.
- Reduced the calculation power of heavy effects like SSR to ease GPU load.
Gameplay Changes
- Removed the character stats system.
- Increased the range of Staff and Life Staff area skills.
- Updated the tutorial to provide repair kits and teleport stones instead of weapons from the second mob.
- Increased the stamina requirement for sprinting by 25%.
- Slowed sprinting speed by 25%.
- Enhanced the quality of equipment dropped by monsters.
- Increased Staff and Life Staff casting speed by 25%.
- Reduced the number of mob HP regeneration instances.
- Updated the gathering process for water and fishing, separating them into F and E keys.
- Adjusted the movement speed of horse breeding, removing the chance of failure.
- Increased the damage of Sword/Shield weapons against creatures by 50x with a rage effect.
- Added a notification for players when attempting to place altars in unauthorized areas.
- Disabled the ability to place altars, harvest, or place animals underwater.
- Added the ability to prevent a summoned pet from being interrupted by NPCs.
- Disabled resource compression for all mobs and NPCs to reduce FPS drops.
- Allowed horses to be summoned even when the caravan rental expires.
- Removed the level limit for gaining XP from weapon skill increases across all creature levels.
- Adjusted PvE points based on the creature's level.
- Enabled ships to damage each other outside safe zones and in PvP channels, excluding clan members.
- Updated the build system so that structures can now detect nearby objects during placement for better snapping.
- Allowed ship launch distance from the harbor to be increased.
- Allowed armor and weapon crafting profession levels to increase the Grade level of produced items.
- Enabled all equipment to be unisex, with the exception of costumes.
- Introduced an item degradation feature where ships and altars require fewer materials to prevent decay.
- Allowed ships to be summoned without NPC interaction when docked at a harbor.
- Increased the speed of the lowest-level horse by 25%, making it proportional to the highest level.
- Channel 3 is deactivated.
- Allowed weapon switching in safe zones and tutorial mode without cooldown.
- Increased the stun and freeze duration of relevant skills by 1 second.
- Improved the effectiveness of other pets beyond gathering pets, allowing them to gain experience points from relevant activities.
Other Enhancements
- Added a notification sound for receiving mail.
- Limited clan, ally, and party invitations to a maximum of one per 10 seconds to the same player, with options to block these invitations.
- Updated NPC behavior for caravans, causing them to stop only when approached by Thief NPCs, not when hit by players.
- Deleted clans where no player logs in for 90 days.
- Improved the respawn mechanics of creatures when blocked by obstacles.
- Introduced global synchronization of random weather effects like rain and wind direction.
- Implemented a friendship request system that requires confirmation, with an option to block requests.
- Added seasonal cycles and weather effects with real-time adaptation, including daytime and nighttime durations.
- Updated animation and added a knife for harvesting hunting animals.
- Disabled the ability to respawn creatures when they hit obstacles.
- Implemented a global weather system that affects all players simultaneously.
- Added harvesting experience points and minor bonuses for decaying or prematurely harvested crops.
- Allowed NPCs to provide tasks on the minimap and compass.
- Added the ability for players to gain experience points from pet bonuses linked to relevant professions.